
- #Logitech g hub stuck loading serial
- #Logitech g hub stuck loading full
- #Logitech g hub stuck loading windows
Overlay layout control window is now only “Top most” when focused allowing to bo above the overlays when used, but behind the game and overlays when not focused.
Added semi transparent background during overlay edition to make it easier to locate parts. Reworked the “overlay editor” to get it more friendly. List of connected devices to the “slot”. Easier controls assignment (one slot => one set of controls). Mirror support (for aftermarket phone Hud mirrors). It’s now possible to create a mobile device “slot” with complete remote control giving a similar experience and control as an usb device.
Updated support to add the new dash playlist management system (see above).
#Logitech g hub stuck loading windows
Workaround for windows taskbar sometimes losing track of fullscreen windows and sometimes covering a dash.ĭashstudio USB devices (Vocore, usbd480 …).
#Logitech g hub stuck loading serial
Better monitor identification (a kind of mix of monitor name, windows id, serial number, eeid informations ….) allowing to more consistently keep track of a unique monitor. Scalable dash UI : Buttons and title bar can be scaled up or down. #Logitech g hub stuck loading full
Workarounds for monitor resolution changes, when in full screen if the dash is pushed away from the monitor (IE : during primary monitor resolution change), the dash will recover its intended screen automatically. Dashboards resizing can now be done in a more window standard way by grabbing any side. It’s now possible to choose the default rendering engine globally (HTML or WPF). Html engine rendering rate is now separately configurable depending of the usage : desktop or browser. Updated CefSharp to the latest version (Still Used by USB displays and webpage component in WPF rendering engine). Replaced the desktop HTML Rendering engine from CefSharp to Microsoft WebView 2. Better handling of dashboards previous/next actions : they will now take care of switching automatically to the last saved rendering engine and transparency settings). Better handling of “transparency” for dashboards (it will automatically detect if transparency is available in the design and remember the last state). It’s now possible to assign car specific playlists. Added explicit per game default dash/idle dash reloading. Ability to choose precisely the next/previous dash content :. If the dash is configured to be displayed on a specific monitor it will automatically close/open depending if the monitor is available. When opening on a location from the dash list the dash will replace the previously displayed one. Individual controls for each location (next screen, previous etc …). Various “Start mode” (At simhub startup, at game process start, at game connected or even manual). Saved locations creates a “device” offering a similar “all in one” experience as other usb devices. It can be a monitor, a predefined windowed location, or simply the last location. here comes the “condensed” changelog of almost 5 months of work ! as well as many little (but significant 😉 ) changes along the road. This new major version started on an heavy focus on “on screen” dash windows management with a complete rewriting of that part, and ended to affect all aspects of dash management … desktop, web, overlays, usb screens …. Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.0.0 – 9.0.1 –